Saturday, June 02, 2007

the 10th. meeting


ETJ Miyazaki's 10th Meeting
"GAMES WITH FLASH CARDS FOR ALL SIZE GROUP AND AGES"
The Miyazaki Regional Ggroup conducted it's 10th meeting with the topic "using Flash Cards" held last November 26,2006 from 10 am to 2:30 noon at the Kyoiko Johu Kensho Center,Miyazaki Board of Education,Miyazaki City. A total of 8 members and a 2 new comers participated in the said activity.
The Presenter, Mr. Bradley Yaxley. This is his second time to be a presenter in the Miyazaki ETJ meeting.
He introduced about how to use flash cards for all size group and ages.
Flash cards is the most useful and readily available teaching aids.
In this workshop we learned how to use flash cards in more interesting ways and encourage student s to participate in games and how to communicate more coherently.

GAMES WITH FLASH CARDS

Bradley Yaxley Joey English School

1. What are you doing
EVEL
Elementary Students
Maters
verb cards / noun cards / adjective cards/ any flash cards
Objective
To review the present progressive
Language
What are you doing? I am reading a book.
Number of students
4 or more

??;/FONT>How to Play??;/FONT>
(1)
Give each student 3 action cards.
(2)
Each student does RSP with another student saying, "What are you doing? One, two, three."
(3)
The loser asks, "What are you doing?"
(4)
The winner answers according to one of the cards, for example, "I am reading a book."
(5)
The winner gives the card to the other player.
(6)
The student who gives all the cards to other students fastest is the winner.

??;/FONT>Variation??;/FONT>
(1)
?N "What were you doing? I was reading a book." Verb FC
(2)
?N "What did you do? I read a book.?ɦamp;nbsp; Verb FC
(3)
?N "Can you swim? Yes, I can / No, I can?Ǵ.?ɦlt;/span> Verb FC
(4)
?N "Do you have a dog? Yes I do / No, I don?Ǵ.?ɮ Noun FC
(5)
?N "Are you a doctor? Yes, I am / No, I ?Ʀamp;shy; not.?ɦamp;nbsp;Noun FC
(6)
?N "Are you hot? Yes, I am / No, I ?Ʀamp;shy; not.?ɦamp;nbsp;Adjective FC
(7)
?N "Where are you going??ɦamp;nbsp; ?ȉ?Ǧamp;shy; going to the library.?Ɋ Location FC
2. Snake (http://www.wisehat.com/index.php












(1)
Start by drawing a circle. This is the snake's head. Draw two eyes on top (mine often look like ears). Next draw another circle inside the first. This is the snake's open mouth. Next draw the body and divide it into segments. For 5-6 flashcards I use around 10 segments. But experiment - find what works best for you. The game is ready to start.
(2)
Take the playing piece and make a show of telling the group that it is their piece - that it belongs to them - that it is them. Put the piece in the final tail segment. Show how the piece can move up the snake and out of the mouth. Mime the mouth closing. Make snake enjoying dinner noises. Oh no! This gives the group some idea of the game objective without explaining it in Japanese.
(3)
The game works like this: show a flashcard. Allow a few seconds and then simply tell the answer. Go through the flashcards. Make two piles - one for the cards the group can name and another for the ones they can't. After going through all the cards, count up. For every card that is missed draw a triangle in the mouth. This looks like a tooth and represents the mouth closing. For every card the group gets right move the playing piece one segment up the snake. Shuffle the cards and begin again. Can the group escape before all the triangles are drawn and the mouth closes?
(4)
I don't explain this game or the need to study the cards. I like players to discover game rules for themselves. Play the game at a fast pace. If the players learn the cards very quickly then stop showing the cards and instead give hints or gestures.
(5)
With small groups it's possible to go round players individually. Encourage them to help each other - the objective is to learn the vocabulary. With large groups encourage spontaneous responses. Make it accepted practice that everyone has to call out the answer.
(6)
The student who gives all the cards to other students fastest is the winner.
3.The bluff Game ?ȗhere are you going??ɦlt;/span>
LEVEL
Elementary Students to Junior High
Materials
2 sets of Location Flash cards / Any Flash Cards
Objective
To review the present progressive
Language
Where are you going? ?Ȧamp;nbsp;I?Ǧamp;shy; going to the library.?ɦlt;/span>
Number of students
4 to 8

??;/FONT>How to Play??;/FONT>
(1)
Place one set of FCs on the table face up. (about 10 or so is a good number) Place the same amount of students as there is poker chips on top of each card.
(2)
Deal one card to each student and tell them not to show or tell anyone. All students ask the first student e.g. ?ȗhere are you going??ɦamp;nbsp;The student moves a toy car or token and may answer by telling the truth or lying.
(3)
Eg the student has a FC with the picture of a supermarket on it but chooses to answer ?ȉ?Ǧamp;shy; going to the train station?ɦlt;/span>
(4)
The other students respond individually one by one with ?Ȓeally????ɦamp;nbsp;(meaning you?Dze lying) or ?ȏh, I see?ɦamp;nbsp; (meaning you?Dze telling the truth) The reply can be what ever you like as long as it?dz clear.
(5)
The first student then reveals the truth and shows their FC. Students who guessed correctly receive a chip and the first student receives the remainder of the chips.
(6)
New cards are dealt and play continues to the next player.

??;/FONT>Variation??;/FONT>
(1)
?N "What were you doing? I was reading a book." Verb FC
(2)
?N "What did you do? I read a book.?ɦamp;nbsp; Verb FC
(3)
?N "Can you swim? Yes, I can / No, I can?Ǵ.?ɦlt;/span> Verb FC
(4)
?N "Do you have a dog? Yes I do / No, I don?Ǵ.?ɮ Noun FC
(5)
?N "Are you a doctor? Yes, I am / No, I ?Ʀamp;shy; not.?ɦamp;nbsp;Noun FC
(6)
?N "Are you hot? Yes, I am / No, I ?Ʀamp;shy; not.?ɦamp;nbsp;Adjective FC
(7)
Extended conversations can be included by the other students asking follow up questions like ?È—hy / What / Who etc. prompting using verb flash cards
4.Hot Seat
LEVEL
Elementary Students to Junior High
Materials
Any picture Flash Cards / kitchen timer
Objective
Asking & answering questions naturally
Language
Any
Number of students
3 to 8

??;/FONT>How to Play??;/FONT>
(1)
Deal each student one FC each.
(2)
One student (teacher first) sits at the front of the class in the hot seat.
(3)
Other students raise their hands to ask an appropriate question. The person in the Hot seat chooses another student by saying their name.
(4)
That student attempts to say the appropriate structure or ask a question to the person in the hot seat. e.g ?ȁre you happy??ɦlt;/span>
(5)
The person in the hot seat replies ?șes, I am. / No, I?Ǧamp;shy; not. Are you?
(6)
The student who asked the question should answer ?ɍe too / Me either.
(7)
If successful that student may keep that card and is given another by the teacher.
(8)
The student in the Hot Seat continues to choose students until the timer goes off and the teacher says ?ȣhange?ɦamp;nbsp;
(9)
Everyone moves one seat to the right placing a new student in the Hot Seat.
(10)
All students who successfully asked a question or said the appropriate target may take and will accumulate the FC. Students who were not chosen to ask a question must leave the FC on the table for the next student to attempt.

??;/FONT>Variation??;/FONT>
(1)
?N ?ȗere you reading a book yesterday? Yes, I was. / No, I wasn?Ǵ. Were you?." Verb FC
(2)
?N "Did you read a book yesterday? Yes, I did. / No, I didn?Ǵ Did you??ɦamp;nbsp; Verb FC
(3)
?N "Can you swim? Yes, I can / No, I can?Ǵ. Can you??ɦamp;nbsp; Verb FC
(4)
?N "Do you have a dog? Yes I do / No, I don?Ǵ.. Do you??ɦamp;nbsp; Noun FC
(5)
?N "Are you a doctor? Yes, I am / No, I ?Ʀamp;shy; not. Are you??ɦamp;nbsp;Noun FC
(6)
?N "Are you hot? Yes, I am / No, I ?Ʀamp;shy; not. Are you?Ɋ Adjective FC
(7)
?N Any structure you can think of.

Jump the line

Have the S make one or two lines, up to 10 S one line if more 2 lines. T shows S a FC and says the FC or lies and says something else. If the T tells the truth the S jump RIGHT / If the T tells a lie S jump LEFT. Any student not moving either left or right is automatically out and should sit out till the next round. Any S jumping the wrong way is also out. S who are slow to diced or just copying are also out. (ANY FC)(ABC)

Are you?Ä¿ / Can you..? Do you?Ä¿ Game

Drill FC and question structure. And response. Are you adjective (happy)? Yes, I am / No, I?Ǧamp;shy; not. Display cards where all can see. Teacher secretly chooses one of the cards. S individually or together in teams try to guess the teachers card by asking ?ȁre you?Ŀ?ɦamp;nbsp;First person or team to guess wins. Winner can take teachers place. Can you (use a verb) ? Do you (use have / like a noun)? (ADJ)
Rabbit ears
Teacher holds up 2 FC above his / her head and asks the students an appropriate question. I.e. if colors the teacher asks ?ȉs it blue??ɦamp;nbsp;S answer accordingly. The teacher keeps guessing until a correct guess is made. Then asks ?ȉs it this one??ɦamp;nbsp;etc. All students place 2 unseen FC above their heads. They take turns asking until they can guess correctly or the timer goes off. (ANY FC) (colors)
Slow Pull
Slowly reveal the card upwards from behind the first student or team to guess or say correctly gets a point / chip or the card. Fast pace, most points, cards wins.
Slam. Place cards on the table. Students place their hands on their heads. Teacher says a card first student to touch and say gets a point / chip.(can be played with 2 sets of cards at one time for more winners)
Where is?Ä®?
Place cards face down on the table. Teacher says where is ?Ä®.? Students take turns turning over cards saying each card as it is turned. Teacher says is it ?Ä¡Ä®? Elicit Yes/No. First student to find the designated card wins.
Quick Flash
Quick Flash Teacher quickly flashes the card to the students. First student to say wins.
How many can you remember? (Class game) Students repeat after teacher x 1. Then students attempt to say as many cards as they can remember as the teacher shows them the cards. The teacher gives 1 point using a counter every time a correct answer is given by the majority of the class. The Teacher should set goals for the class before the game i.e. If doing 50 nouns explain by saying in English and writing on the board if necessary that if students remember 20 out of 50 they will receive 2 points / 30 out of 50 they will receive 3 points etc
High card wins
(For numbers or cards with numbers) Students are given a certain number of cards eg 7 cards each. They must not look at their cards. In pairs and in opposite teams the first 2 students turn over their cards and say what number (class repeat optional) The student with the high card wins. Elicit I win / I won. Then the next 2 students challenge each other. Repeat several times. After 2 – 5 mins stop the game and students count their cards most cards wins.